/* * @(#)HouseApp.java 1.1 00/09/22 15:57 * * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * This software is not designed or intended for use in on-line control of * aircraft, air traffic, aircraft navigation or aircraft communications; or in * the design, construction, operation or maintenance of any nuclear * facility. Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ /* * Getting Started with the Java 3D API * written in Java 3D * * This is a program to demonstrate the House class * defined in the file House.java distributed with the tutorial. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import java.awt.GraphicsConfiguration; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.geometry.Cylinder; import javax.media.j3d.*; import javax.vecmath.*; // import House; public class HouseApp extends Applet { ///////////////////////////////////////////////// // // create scene graph branch group // public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); Appearance appred = new Appearance(); Appearance app = new Appearance(); // Color3f red = new Color3f(1.0f, 0f, 0f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(1.0f, 0.0f, 0.0f); // The geometry of the house objRoot.addChild(new House()); // Windows Transform3D translate = new Transform3D(); // Window 1 translate.set(new Vector3f(0.3f, 0.3f, 0.2f)); TransformGroup o1 = new TransformGroup(translate); objRoot.addChild(o1); Cylinder c1 = new Cylinder(0.1f, 0.2f); c1.setAppearance(app); o1.addChild(c1); // Window 2 translate.set(new Vector3f(-0.3f, 0.3f, -0.2f)); TransformGroup o2 = new TransformGroup(translate); objRoot.addChild(o2); Cylinder c2 = new Cylinder(0.1f, 0.2f); appred.setColoringAttributes(ca); c2.setAppearance(appred); o2.addChild(c2); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } // end of CreateSceneGraph method of HouseApp // Create a simple scene and attach it to the virtual universe public HouseApp() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HouseApp constructor // The following allows this to be run as an application // as well as an applet public static void main(String[] args) { Frame frame = new MainFrame(new HouseApp(), 512, 512); } // end of main method of HouseApp } // end of class HouseApp