Remarks

Altaira has proven to be a very flexible, general language within its intended problem domain. We note the following specific areas in which we feel this is already a highly successful experiment: We do, however, see room for improvement in the language. It has deficiencies that result from its nature as a prototype (such as the lack of a robot state editor; robot states were added late in the development); mistakes in the user interface (the required ``apply'' of ruleset changes is an example) and the language semantics. Of these, the most important is that there is not possibility of a ``don't care'' in the rule selection. Because of this, there is no way to share fragments of rulesets between similar situations: when changing state due to the presence of a line, it is necessary to account for all of the cases of line-following at the same time. This causes an explostion in the size of the ruleset. Also, because of this, when a bug is found in a situation such as turning at an intersection, there is no easy way to generalize the fix to other situations (in the compulsory problem, it is possible to tell how long ago a given intersection type was debugged by how gracefully the robot copes with it). In short, the rules are too independent - a very definite case of too much of a good thing.

The Kids

The results of having children program the language were very interesting. As hoped, they found the basic concepts very easy to grasp, and all four of them were able to write rulesets to follow lines (though Becca's and Chandra's best rulesets were not saved). They also found the necessity to rewrite essentially identical rules for similar situations to be very tedious. Also, the system was not fully debugged, and they found the not-infrequent failures (which, like as not, would crash the X server!) to be extremely frustrating, a situation which to some extent sabotaged our goal of getting impressions of the system's ease of use.

The kids' use of Altaira was, quite deliberately, not in the nature of a scientific experiment. Rather, we were hoping to gain an early impression of the language's ease of use.