java.lang.Object ------------------------------------------------------- / | \ / | \ / | java.awt.Graphics (abstract) / | java.awt.Color java.util.EventObject java.awt.Component java.awt.Font / (abstract) java.awt.Image / / \ java.awt.BorderLayout / / \ java.awt.MenuComponent / / \ / / \ java.awt.AWTEvent Container Button,Canvas,Checkbox,Choice, (abstract) Label,List,Scrollbar,TextComponent / \ Label,List,Scrollbar, TextComponent / \ / \ / \ / \ Panel Window / \ / \ / \ / \ / \ / Frame TextField TextArea / Applete (not in the package)
Contains all of the classes for creating user interfaces and for painting graphics and images.
AWTEvent | The root event class for all AWT events. |
Button | This class creates a labeled button. |
BorderLayout |
A border layout lays out a container, arranging and
resizing its components to fit in five regions: north, south, east, west,
and center. |
Canvas | A Canvas component represents a blank rectangular area
of the screen onto which the application can draw or from which the application
can trap input events from the user. |
Checkbox | A check box is a graphical component that can be in either an "on"
(true ) or "off" (false ) state. |
CheckboxGroup | The CheckboxGroup class is used to group together a set
of Checkbox buttons. |
Color | The Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a ColorSpace . |
Component | A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user. |
Container | A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components. |
Font | The Font class represents fonts, which are used to render
text in a visible way. |
FlowLayout |
A flow layout arranges components in a directional
flow, much like lines of text in a paragraph. |
Frame | A Frame is a top-level window with a title and a border. |
Graphics | The Graphics class is the abstract base class for all
graphics contexts that allow an application to draw onto components that
are realized on various devices, as well as onto off-screen images. |
Image | The abstract class Image is the superclass of all classes
that represent graphical images. |
Label | A Label object is a component for placing text in a container. |
List | The List component presents the user with a scrolling
list of text items. |
Menu | A Menu object is a pull-down menu component that is deployed
from a menu bar. |
MenuBar | The MenuBar class encapsulates the platform's concept
of a menu bar bound to a frame. |
MenuComponent | The abstract class MenuComponent is the superclass of
all menu-related components. |
MenuItem | All items in a menu must belong to the class MenuItem ,
or one of its subclasses. |
Panel | Panel is the simplest container class. |
Polygon | The Polygon class encapsulates a description of a closed,
two-dimensional region within a coordinate space. |
Rectangle | A Rectangle specifies an area in a coordinate space that
is enclosed by the Rectangle object's top-left point (x, y)
in the coordinate space, its width, and its height. |
Scrollbar | The Scrollbar class embodies a scroll bar, a familiar
user-interface object. |
ScrollPane | A container class which implements automatic horizontal and/or vertical scrolling for a single child component. |
TextArea | A TextArea object is a multi-line region that displays
text. |
TextComponent | The TextComponent class is the superclass of any component
that allows the editing of some text. |
TextField | A TextField object is a text component that allows for
the editing of a single line of text. |
TexturePaint | The TexturePaint class provides a way to fill a Shape with a texture that
is specified as a BufferedImage . |
Window | A Window object is a top-level window with no borders and
no menubar. |
java.lang.Object | |_ java.awt.Component | |_ java.awt.Container | |_ java.awt.Panel | |_ java.applet.Applet
import java.awt.*; import java.applet.*; public class AppletTest extends Applet { int x; public void init() { x = 5; } public void paint (Graphics g) { g.setColor(Color.blue); g.drawRect(10,10,50,50); g.setColor(Color.red); g.fillRect(10,70,50,50); g.setColor(Color.yellow); g.drawRoundRect(70,10,50,50,25,25); g.setColor(Color.blue); g.fillRoundRect(70,70,50,50,25,25); g.setColor(Color.cyan); g.draw3DRect(130,10,70,50,false); g.setColor(Color.green); g.fill3DRect(130,70,70,50,true); g.setColor(Color.red); g.drawString("x="+x,100,150); } }Embedding an applet in a HTML page (AppletTest.html):
<html> <head> <title>Applet Test</title> </head> <body> <applet code="AppletTest.class" width="400" height="400"> </applet> </body> </html>
<html> <head> <title>Title of the page </title> </head> <body> Put whatever you want to show on the page here, possiblly you may need to embed an applet. </body> </html>