Generated on Tue Oct 25 10:19:18 2022
CS 477: Digital Game Design (JSON)
Catalog description: An introduction to digital game design. Topics include design, development, and playtesting of games. The course is structured to use team-based learning.
Prerequisites: C S 371 or consent of instructor (Catalog Link)
Credits: 3 (3)
Coordinator: Phoebe Toups Dugas
Textbook: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition, Tracy Fullerton
(also: online reading)
BS degree role: selected elective
Course Learning Objectives
- Describe, analyze, and/or critique games with a consistent vocabulary
- Design, develop, and playtest games
- Understand the formal systems of games
- Communicate game designs through demonstrations and presentations
Course Practicum Requirements
- Usage of a version control system (Subversion or Git) for at least the project
- Development of a game in a high-level programming language (e.g., Unity, Unreal Engine)
- Construction of physical prototypes
- Usage of burndown charts for project tracking
Course Topics
- Project specification: developing vision, concept, scoping, milestones, and effort estimation
- Prototyping: creating physical prototypes, low-fidelity prototypes
- Development: constructing a game in a high-level language
- Playtesting: executing playtests with horizontal / vertical slices, writing reports, iterating design
- Recent topics in digital game research
Course Improvement Decisions
(Course improvement decisions or recommendations from past assessments)
- May 2020: Transition paper prototyping to virtual methods
ABET Outcome Coverage
(Provide Mapping to ABET Student Outcomes)
- TBD
Other Notes
(Any important notes or issues to consider)
- none