The HC11's digital input port is located at address
$1003. Freescale refers to this as "Port C"; if you look
at the miniboard schematic diagram, you can see how this is wired to a
connector on the left side of the board:

Each of the inputs in the connector corresponds to one bit of the
word at $1003: input bit 0 is bit 0 of the word, and so
forth. Each of the bits also has a resistor connecting it to +5V.
This resistor is called a "pull-up": the idea is, if the connector
has nothing connected to it, the pin is "pulled up" to +5, while we
can use a switch to "pull it down" to 0V. If we read the port, +5V is
read as a 1, and 0V is read as a 0.
On the board, these inputs are on a header strip. There are three pieces of header strip running in parallel, like this:

What we can do with this is wire up a switch, that goes from the digital input to the ground. Now, when we run into something the switch closes: we've got a touch sensor! Here's what the connector looks like:
(this information is also in the lab manual)
The main thing, of course, is that you want to read the port, and look at the bits corresponding to bumpers. Some instructions that are handy for this are:
and instruction
LBUMP equ %00000001
DIGITAL equ $1003
and you've wired the digital input port so that the left bumper switch is on bit 0. Then the sequence
ldaa #LBUMP * put mask in A accumulator
anda DIGITAL * check bumper
beq hitleft * branch if bumper is touching
will check the status of a bumper, and branch accordingly (of
course, bne would also be a useful instruction
depending on what you were doing)
brset and brclr instructions
LBUMP equ %00000001
DIGITAL equ $03
IO equ $1003
and use the instructions
ldx IO
brclr DIGITAL,x #LBUMP label
to branch if the bit is 0 (so you've run into something), or
ldx IO
brset DIGITAL,x #LBUMP label
to branch if you haven't.