Military Combat

   Military vs. Military (Space)
      	Actor:	Both Players
	Unit:	Military Unit or Military Group (PDBs may be attacked)
      	Goal: 	Eliminate Enemy Units
      	When: 	Space Combat Segment
	Sum:	Both Players may assign a leader
		Losses for both sides are determined

   Military vs. Military (Ground)
	Actor:	Both Players
	Unit:	Military Unit or Military Group
	Goal:	Eliminate Enemy Units
	When:	Environ Military Combat Segment
	Sum:	Both Players may assign a leader
		Losses for both sides are determined

   Detection
	Actor:	None
	Unit:	PDB and Military Group or Character Group on Space Ship
	Goal:	PDB attempts to detect and possibly attack an Enemy Group
	When:	Orbit to Environment Movement and Environment to Orbit Movement
	Sum:

   Rake Attack
	Actor:	Non-phasing Player
	Unit:	PDB and Military Group or Character Group on Space Ship
	Goal:	PDB attempts to detect and possibly attack an Enemy Group
	When:	Orbit to Environment Movement and Environment to Orbit Movement
	Sum:	If the Phasing Player moves a Military Group into orbit from
		   a Planet's Environ and the Actor has a Level 1 or 2 PDB
		   that is active on that Planet, the Actor will be prompted
		   and asked whether it will perform a raking attack
		If so, resolve loss of defending units

Suicide Attack
	Actor:	Imperial Player
	Unit:	Suicide Unit and a Group containing a Character
	Goal:	Suicide Unit sacrifices self to kill all Characters in Group
	When:	Enemy Detection Segment (and any other time a search is made)
	Sum:	One or more Characters is found by an Imperial Military
		   Group containing a suicide squad
		The suicide unit and all Characters are removed from play

Character Combat

   Character vs. Character  (Kill)
      	Actor: 	Non-phasing or phasing Player attacking, Phasing Player defending
	Unit:	Character Unit or Character Group (or a Creature or Irate Locals)
      	Goal: 	Capture or Kill
      	When: 	Search Phase, Missions Phase
	Sum:	Determine hand-to-hand or firefight
		Phasing Player chooses which characters are active
		Defender may break off
		Determine Wounds and Deaths
		Repeat steps 3 and 4 until one side is eliminated or defending
		   Group breaks off

   Character vs. Character (Capture)
	Actor:	Non-Phasing Player
	Unit:	Character Unit or Character Group
	Goal:	Capture Enemy Units
	When:	Search Phase, Mission Phase
	Sum: 	Determine hand-to-hand or firefight
		Phasing Player chooses which characters are active
		Defender may break off
		Determine Wounds, Captures, and Deaths
		Repeat steps 3 and 4 until one side is eliminated or defending
		   Group breaks off

   Search for Enemy Units
      	Actor: 	Non-phasing Player
	Unit:	Military Unit, Military Group, Character Unit, Character Group
      	Goal: 	Find enemy units in an Environ
      	When: 	During Player's Turn
	Sum:	Actor chooses Search Group
		Determine Search Value and Hiding Value
		Determine whether Characters are found

Squad Combat
Actor: Phasing and Non-Phasing Player
Unit:  Military Group (attacking)
       Character Group (defending)
Goal:  Military wishes to eliminate or capture Character Group
When:  Search Phase (Mission Phase if Search is triggered)
Sum:   Attacker chooses hand to hand or firefight
       Attacker chooses to capture or kill
       Defender toggles active and inactive members
       Defender chooses fight or break off
       Check for break off if applicable
       Combat Results Calculated
       Wounds, Deaths, and Captures processed
       If neither Group is empty, continue combat


Monster Combat
Actor: Phasing Player
Unit:  Character Group (Defender)
Goal:  Characters seek to survive combat with monster
When:  Mission Phase
Sum:   Defender toggles active and inactive members
       Combat Results Calculated
       Wounds and Deaths processed
       If monster and at least one Character are alive, continue combat



Irate Locals Combat
Actor: Phasing Player
Unit:  Character Group (Defender)
Goal:  Characters seek to survive combat with irate locals
When:  Mission Phase
Sum:   Defender toggles active and inactive members
       Combat Results Calculated
       Wounds and Deaths processed
       If locals and at least one Character are alive, continue combat




GUI
Selecting Charachter and view stats:



Confirming if we want to do use our charachter to fight/capture:




Breakingoff:



Choosing a leader