|
Character movement on a planet, without spaceship [9.1] Name: Character movement on a planet, without spaceship [9.1] Actors: player Goal: to move a character(s) from one environ to another. Precondition: The planet upon which the character is located must have more than one environ. Summary: The player selects the move character icon and selects the environ that the character(s) will be moved to. The system executes the movement. Related use cases: character movement on a planet using a spaceship, military movement on a planet, movement between planets. Steps:
Alternatives: The player selects cancel in step 3, the character(s) is not moved. Postconditions: the character(s) have been relocated to another environ on the planet. | ||||||||
|
Military Movement on a Planet [9.1] Name: Military Movement on a Planet [9.1] Actors: player Goal: to move a military unit(s) from one environ to another. Precondition: The planet upon which the character is located must have more than one environ. The environmental capacity for military units must not be full. Summary: The player selects the move military units icon and selects the environ that the unit(s) will be moved to. The system executes the movement. Related use cases: Character movement on a planet using a spaceship, character movement on a planet without spaceship, movement from planet to planet Steps:
Alternatives: The player selects cancel in step 3, the unit(s) not moved. The player tries to move to many units to an environ, causing the move to be canceled by the system. Postconditions: the military units have moved to another environ on a planet | ||||||||
|
Character Movement on a Planet Using a Spaceship [9.1] Name: Character Movement on a Planet Using a Spaceship [9.1] Actors: player Goal: to move the character(s) from one environ to another Precondition: The planet upon which the character is located must have more than one environ. Summary: The player selects the move spaceship icon, and enters the number of characters to be transported. If this is done on an enemy controlled environ, the ship must negotiate the PDB. Related use cases: character movement on a planet without a spaceship, military movement on a planet, movement from planet to planet. Steps:
Alternatives: In step 8, the PDB detection routine is not activated if the character is not moving to an enemy controlled environ. The player cancels the move in step 5. Postconditions: The characters may land in the new environ undetected OR they may lane in the new environ, but have been detected by the PDB OR the PDB may have damaged the ship, leaving the characters unharmed upon landing but resulting in the destruction of the ship OR the ship and the characters are destroyed by the PDB. | ||||||||
|
Character movement between planets [9.2] Name: Character movement between planets [9.2] Actors: player Goal: to move character(s) from an environ on one planet to an environ on another. Precondition: Character(s) must be stacked with a spaceship. Summary: The player selects the move to planet icon, selects the character(s) to be moved, and the destination planet and environ. Related use cases: character/military movement on a planet Steps:
Alternatives: The player can choose to cancel the move in step 7. Postconditions: the player's characters have been relocated to an environ on another planet | ||||||||
|
Mobile military movement between planets [9.2] Name: Mobile military movement between planets [9.2] Actors: player Goal: to move Mobile military units from an environ on one planet to an environ on another. Precondition: Destination environ must be able to accommodate new military units. Military units being moved must be considered "mobile". Summary: The player selects the move to planet icon, selects the military units to be moved, and the destination planet and environ. Related use cases: character/military movement on a planet, character movement between planets Steps:
Alternatives: The player can choose to cancel the move in step 7. Postconditions: the player's mobile military units have been relocated to an environ on another planet | ||||||||
|
Mobile military movement between planets (with stacked characters) [9.2] Name: Mobile military movement between planets (with stacked characters) [9.2] Actors: player Goal: to move Mobile military units from an environ on one planet to an environ on another. Precondition: to move Mobile military units from an environ on one planet to an environ on another. Summary: The player selects the move to planet icon, selects the military units to be moved, and the destination planet and environ. Related use cases: character/military movement on a planet, character movement between planets Steps:
Alternatives: The player can choose to cancel the move in step 7. Postconditions: The player's mobile military units have been relocated to an environ on another planet. | ||||||||
|
Stacking (Unstacking) characters with military units [9.5] Name: Stacking (Unstacking) characters with military units [9.5] Actors: player Goal: to "Stack" characters with military units Precondition: Characters and military units must be in the same environ. Characters cannot be stacked with another military unit already. Summary: The player selects the "stack" icon, the characters to military option, and selects which characters are to be moved to a particular military unit. Related use cases: Mobile military movement between planets Steps:
Alternatives: The player can choose to cancel the stack. The player can choose the "Unstack" option in step 1. Postconditions: The character has been "stacked" with a military unit. | ||||||||
|
Stacking (Unstacking) characters with a spaceship [9.5] Name: Stacking (Unstacking) characters with a spaceship [9.5] Actors: player Goal: to "Stack" characters with a spaceship Precondition: Characters and spaceship must be in the same environ. Characters cannot be stacked with another spaceship already. Spaceship cannot be at full capacity. Summary: The player selects the "stack" icon, the characters to spaceship option, and selects which characters are to be moved to a particular spaceship. Related use cases: Character movement between planets Steps:
Alternatives: The player can choose to cancel the stack. The player can choose the "Unstack" option in step 1. Postconditions: The character has been "stacked" with a spaceship. | ||||||||
|
Enemy reaction moves [9.6] Name: Enemy reaction moves [9.6] Actors: player Goal: To move one character or one military unit or one military unit with a leader (stacked). Precondition: Must occur during the "enemy reaction segment" of the player's turn. The environ the units are being moved to must contain enemy military units or detected enemy characters. Summary: If the enemy player moves military units (or has a character detected) into an environ controlled by the non-phasing player, the non-phasing player may make a reaction move by placing an additional unit in that environ. Related use cases: All use cases involving moving from environ to environ on one planet Steps:
Alternatives: The player may select mobile military unit or both in step 4. Postconditions: The player has moved one unit from one environ to another. | ||||||||
|
Search for enemy units [11.0] Name: Search for enemy units [11.0] Actors: Player Goal: To perform a search for enemy units in an environ. Precondition: The presence of enemy units must have been detected, and friendly units must be located in the environ. Summary: Player selects the search icon. The system executes the search and displays the result. Related use cases: environ military combat, character combat Steps:
Postconditions: The search was either successful in revealing the detected enemy units or was unsuccessful. |




