Topics List for Qualifying Examination: Graphics


Basic 3-D Theory
    Manipulation of 3-d structure
    Projecting 3-d objects onto a viewing plane
    Graphics languages
    Wire frame and mesh models
 

Basic reflection models
    Simple reflection
    The Phong model
    Ambient light
    Distance Specular reflection
    Color models
    Look-up tables
    Transparency models
    Overlay Planes
 

Advanced reflection models
    Gouraud shading
    Phong shading
 

Rendering
    Rasterization
    Hidden surface removal
    Order of rendering
 

Math
    Parametric functions
        curves
        surfaces
    Scan conversion
 

Ray tracing
    Recursive implementation
    Efficiency considerations
    Shadows Reflection and refraction
    Distributed ray tracing
    Anti-aliasing considerations
 

Advanced ray tracing
    Octrees
    Adaptive depth control
 

Diffuse illumination and radiosity theory
 

Realism in rendering (shadows, texture, etc.)
 

Animation
    Key frame systems
    Parametric systems
    Simulation
    Minipulation of overlay planes for fast animation