Basic 3-D Theory
Manipulation of 3-d structure
Projecting 3-d objects onto a viewing plane
Graphics languages
Wire frame and mesh models
Basic reflection models
Simple reflection
The Phong model
Ambient light
Distance Specular reflection
Color models
Look-up tables
Transparency models
Overlay Planes
Advanced reflection models
Gouraud shading
Phong shading
Rendering
Rasterization
Hidden surface removal
Order of rendering
Math
Parametric functions
curves
surfaces
Scan conversion
Ray tracing
Recursive implementation
Efficiency considerations
Shadows Reflection and refraction
Distributed ray tracing
Anti-aliasing considerations
Advanced ray tracing
Octrees
Adaptive depth control
Diffuse illumination and radiosity theory
Realism in rendering (shadows, texture, etc.)
Animation
Key frame systems
Parametric systems
Simulation
Minipulation of overlay planes for fast animation